Vous désirez aider à améliorer les avions de Hangar de Helijah, c'est ici que cela se passe / You would like to help improving aircraft from Helijah's hangar, this is where it happens
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Please unload the B170 and reload ur old model
the BMW logo is the old 1920 's logo and cause it (the aircraft design) is a free imaginary creation i shouldnt get in trouble,
but there are much freaks out there which have more knowledge about these things (Paragraphs) and so we should not take any risk
i uploaded 2 pictures of the BV170 and it didnt take 12h and there gone, deletet "bad gateway"
so im ready with puplishing any things,
tobi
ps: please also all the splash pictures where the Logo is seen
Hors ligne
Hi Tobias
Before talking about the BV170, I will talk about W34
Junker W34 : I got the latest version and I worked on it all day. Indeed, many corrections that I brought was not present: (It does not matter, it's all over I would do the update (hangar and GIT) in at night .
BV 170 : I do not understand everything. And unfortunately I do not keep old versions in the updates (my hard drive is not big enough, there is only one Tera ). If the presence of an imaginary logo scares you, there is yet no worries if you're the creator. In addition there is no pecuniary purpose in our work. At worst, if one day someone makes a complaint we will change, it's easy and free
Regards Emmanuel
Quelques avions pour FlightGear
http://helijah.free.fr
Hors ligne
Hi Tobias
Updated in the shed made.
You can see that the engine can now change the texture with the liveries (I just put the old version for all, except for the default texture ).
Regards Emmanuel
Quelques avions pour FlightGear
http://helijah.free.fr
Hors ligne
well it dont scares me it makes me angry
u are right -there is no pecuniary purpose- but pictures i upload with the Logo where deletet. so i thought "dammit could it be..."
the creation of the texture is mine, but the Logo is original.... so i wantet to let u know. At the moment i try over detours t o get the information, and than i contact BMW, i worked for them and was in a BMW Club.... and i know that they havent problems with enthusiasts in the past
will see how much times have changed :-)
Thx for the Enginelivery at the W34. There where still bugs?
which one, the path bugs??
ps: i couldnt take ur latest version cause i had changed the version u used there ;-) so i insert the Levers/Light and the pilot.
Hors ligne
Hi Tobias,
Regarding the BMW logo, if you know the coordinates it is a good solution. Often (very often) a question asked nicely and politely, explaining that all this is done with respect and without financial commitment, gives very good results
Now the W34: For the motor I just added the necessary code in the main xml lol
<animation>
<type>material</type>
<object-name>bloc</object-name>
<object-name>echappes</object-name>
<object-name>moteurlow</object-name>
<object-name>caches</object-name>
<object-name>cames</object-name>
<object-name>pistons</object-name>
<object-name>ecrous</object-name>
<object-name>bougies</object-name>
<object-name>tuyaux</object-name>
<object-name>souflets</object-name>
<property-base>sim/model/livery-engine</property-base>
<texture-prop>texture</texture-prop>
<texture>Engine/engine.png</texture>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red-prop>emission/red</red-prop>
<green-prop>emission/green</green-prop>
<blue-prop>emission/blue</blue-prop>
</emission>
</animation>
In fact, the system uses several parts The nas file (Very simple), xml files available in "Liveries" folder AND assignment of the objects at the livery in the main xml
But, now, you're can going to study this with the update
Regards Emmanuel
Quelques avions pour FlightGear
http://helijah.free.fr
Hors ligne
LoL now i got the doc.nas problem too
have to back... i think i know what it is
& japp i have studied
now there will come some more engine liveries
and i am glad that i am not the only one who create bugs^^
u have the pedals folder wrong directed, but no problem i also have the antennas selected by the liveries
and when i got solved the doc.nas problem u will get a finished version. should be easy i had it at the first steps with the manual, there is anywhere one path (Mouse ore something) , i think i get it in the next hours
what do u think about the FDM's isnt the acceleration very good now
Hors ligne
at the moment i cant find the problem...
it seems that evrything is right, when i look in my working xml and yours.........
i have to replace (change em out) one xml by another, to find out wich xml is wrong.
will take a lot of time! And the same thing with some instrument changes i made, and the warnlamps...
good flight
goos
Dernière modification par cpt Goosnen (2013-07-10 20:13:24)
Hors ligne
Morning guys,
hope evrerybodys fine.... emmanuel i know whats the matter with the doc.nas and it is nothing i knew about, its a simple little Space at the Manual offsets in the base.xml
Wrong:
<manual>
<total-pages type="int">6</total-pages>
<x-offset> 0 </x-offset>
<y-offset> 0 </y-offset>
<z-offset> 0 </z-offset>
</manual>
Wright:
<manual>
<total-pages type="int">6</total-pages>
<x-offset>0</x-offset>
<y-offset>0</y-offset>
<z-offset>0</z-offset>
</manual>
the instruments im not ready with, but u will get it with evry changes u made!
and btw: i have got exclusive pictures out of the Junkers Archiv, by Bernd Junkers himself (Yeeha)
so i will do the hi/hau cockpit also now, and give it property to all hi/hau Liveries
regards Tobi
Hors ligne
Hi tobias,
Indeed, the manual works by removing spaces in the -base.xml. Really strange .... you have a lot of merit to have found it. Congratulations !
Regards Emmanuel
P.S. Update ok in my hangar. GIT in progress
Quelques avions pour FlightGear
http://helijah.free.fr
Hors ligne
hehe thanks****
well i was more than confused as i searched for it cause the values and path's were all the same......
but as i found it i was much much more confused^^
you can wait with update....
there a lot more changes, u will become em this evening/night
Hors ligne
new Preview, with 2 several Versions (Civil and Military) which u change by changing the Livery.
to dos for emmanuel: the fuel.ac should be round like the temp.ac
to dos for me: Manual doesnt include the military cockpit till jet,
and there some finetunings i have to finish on some textures
(also engine.nas and electrical.nas will getting fit anytime to this aircraft in 20yrs when i checked nasal^^)
but thats the Airplane i wantet to do.........
http://www.fastshare.org/download/W34preview.rar
tell me what u guys think and where i missed something or so!
Feel free with all kind of critics!
and to prevent further issues with the download, here is a little download guid
the second window has a 10 sec countdown then the link is visible
hope it helps... if not so, plz contact me
regards tob
Hors ligne
ah, one more to do for emmanuel:::: the TAILWHEEL
it seems there is no property for tailwheel lock and it dosnt move !!!!!
thx alot and take ur time with it, and call me if u are ready
we can do the next update when all this is done, for that we dont have thousends of update reports ;-)
good night good flight
Hors ligne
Hi tobias,
Tail Wheel lock : You can see the Douglas-Dc 3 for this
Some notes: The image "thumbnail.jpg" MUST have a size: 171x128 pixels I am not responsible for this, but it is lol
The changes made are fantastic. I just changed the position of the textures in "Liveries" folders
Models/Liveries/
Models/LandingLight/Liveries/
Models/Engine/Liveries/
Models/Interior/Liveries/
Models/Interior/Panel/Liveries/
And of course I changed the xml files accordingly. In the main.xml file I also placed all at the end of the file to be more specific:
<!-- Other liveries objects -->
<!-- Interior -->
<animation>
<type>material</type>
<object-name>interieur</object-name>
<object-name>inttour</object-name>
<object-name>inttourporte</object-name>
<object-name>inttourvitre</object-name>
<object-name>inttourvitreporte</object-name>
<object-name>intporte</object-name>
<object-name>planchet</object-name>
<property-base>sim/model/livery-interior</property-base>
<texture-prop>texture</texture-prop>
<texture>Interior/Liveries/interior2.png</texture>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red-prop>emission/red</red-prop>
<green-prop>emission/green</green-prop>
<blue-prop>emission/blue</blue-prop>
</emission>
</animation>
<!-- Engine -->
<animation>
<type>material</type>
<object-name>bloc</object-name>
<object-name>echappes</object-name>
<object-name>moteurlow</object-name>
<object-name>caches</object-name>
<object-name>cames</object-name>
<object-name>pistons</object-name>
<object-name>ecrous</object-name>
<object-name>bougies</object-name>
<object-name>tuyaux</object-name>
<object-name>souflets</object-name>
<property-base>sim/model/livery-engine</property-base>
<texture-prop>texture</texture-prop>
<texture>Engine/Liveries/engine.png</texture>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red-prop>emission/red</red-prop>
<green-prop>emission/green</green-prop>
<blue-prop>emission/blue</blue-prop>
</emission>
</animation>
<!-- Panel -->
<animation>
<type>material</type>
<object-name>panel</object-name>
<property-base>sim/model/livery-panel</property-base>
<texture-prop>texture</texture-prop>
<texture>Interior/Panel/Liveries/panel.png</texture>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red-prop>emission/red</red-prop>
<green-prop>emission/green</green-prop>
<blue-prop>emission/blue</blue-prop>
</emission>
</animation>
<!-- LandingLight -->
<animation>
<type>material</type>
<object-name>lampe</object-name>
<object-name>axes</object-name>
<property-base>sim/model/livery-lamp</property-base>
<texture-prop>texture</texture-prop>
<texture>LandingLight/Liveries/landinglight.png</texture>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red-prop>emission/red</red-prop>
<green-prop>emission/green</green-prop>
<blue-prop>emission/blue</blue-prop>
</emission>
</animation>
Several tabulations present but otherwise nothing serious Some lovely work.
Regards Emmanuel
Quelques avions pour FlightGear
http://helijah.free.fr
Hors ligne
cool thx *happy
this plane will get my new honey^^ remember, i just found it as i looked for a nice open radial Engined Plane for that u can show your excellent radialengine-model to the world, and now i have so much data about it that it could get nearly perfect (in some months or years)
D.Faber will make a complete engine.nas with temperature failures and everything what goes ....
and thats just the begin, when i have that nas, i will overhaul all the systems, electric etc
i rl love that plane
Hors ligne
Hy Emmanuel
i have some enhancements for the f13
http://www.fastshare.org/download/F13_tex_sound0813.rar
ive nothing done on the systems or Interior/Cockpit untill now...
just done the default texture a bit more realistic and new sound.
if u do a update, plz check the "running" property for propeller
it crashes when u out of fuel.... (When the engine dont run, the plane crashes)
hopefully u know what i mean, if so: would be cool when u can descripe here quick whats the problem, for that i understand the matter..
greets
Goos
Hors ligne
Hello Capt Goosen,
You don't have the anchor.nas, nasal coding working for the W.24 with floats yet would you?
I noticed in the base .xml that it isn't listed in the <nasal> files.
Since it's borrowed from Marc's old DOX, I'm curious if anyone knows what other dependencies the anchor nasal needs to have functionality?
I'm asking because I would like to get it functioning with another aircraft, I'm working on a YAsim flying boat and having the ability to 'park' it while on the water would be nice. I haven't figured out what makes Marc's DOX work with the anchor nasal code.
thanks in advance,
Lewis
Antique Aircraft, GA Types, MP Carrier ships and Carrier Aircraft developer.
Hors ligne
hy lester,
no im sorry, i couldnt find out how it works (but i havent looked rl deep into this),
i checked evry file in the Do X and replaced all entrys which has something to do with the Anchor....
but it hasnt worked.... (all the/ or the most of the entrys i have deleted out of the w34 files now)
im also not sure about that ~if i just make some path errors or if it has something to do with the Nasal stuff?
what i know for now is, that we just could do a option, "toggle anchor" and let this option just do the wind to zero xD (joke)
maybe just ask in Forum ... there a lot of seaplanes, and anybody has to know this!
btw: the dh2 just uses the aero tow for anchoring, but dont ask me how tht works
if u have figured out how to insert a anchor, plz let me know it!!
or just descripe or link the pages here.....
regards tob
Hors ligne
>> W34 vers 0.2.5 << - Full version -
but if u have the static friction patsh the floater version will not work......
so this is also in progress and not a bit close to ready
Gruß Goos
Dernière modification par cpt Goosnen (2013-12-18 06:58:27)
Hors ligne
hey guys!
sorry that i forgotten this forum but 4 FG Forums are definently 3 to much^^
Edit at top post! New File is W34 0.2.5!
ive reworked the whole week nearly every file!
top features are Ju46 generator where i just scaled and offset the bigger one, which means a big success for my developing understandings^^ and the ger.Military Livery.... (and much juggling and shortened xml's)
plz plz plz if anyone want to do a git update... thats not necessary cause
1. its not final
2. its a noob project
i try to find out how developing works with her and when anyone has tips.... go on^^
but if u change and look all files for the Git it wouldnt help me... worster it may destroy little details were i needed month to get into... and cost ur time ... so... of course it isnt good for git.
just wanna tell that i come to FG as an plastic modeller....
and of course u developer cracks can do what ever u want to do with her,
but when- it would maybe nice to do it step by step.... we could also do an example Noob "How to develope for dummys" or something like that with her
I am serious!! that would help me and when we do it step by step and in the Forum it would help all the other little noobs out there^^ And shes a very good example cause i have done so much little things on it (and much more little things in mind)
thats all for the moment, feel free to post what ever comes through ur mind
Or Shortly:
just preview~not ready for git
Dernière modification par cpt Goosnen (2013-12-18 06:59:55)
Hors ligne
Hy folks
Ju 46 Liv and toggle menu fix in the quickload vers!
Full Version
<Download> 56 MB
(16.11.2013)
Quickload Version
<Download>15 MB
(last update: 26.03.2014)
quickload Changes:
better/faster light animation tags in instru xml's
less Livery select entrys (no panel and interior liv changes)
less Liveries (have to change them who are not included cause the fixed texture layout)
floater FDM has better handling
floater rudders + tail light
some work at the cockpit/interior model
update 22.03.14:
Menu fix
ju46 liv included
mix/rpm coupled smoke (needs finetuning)
if something went wrong plz report here, its my first blender job
regards tob
Dernière modification par cpt Goosnen (2014-03-26 13:51:57)
Hors ligne